The Operational Art of War, Volume II
These screen shots are from a May 1999 test session of TOAW II. Click on the thumbnails to see the full size images (highly compressed jpg files).
Into the Valley of Tears (146k)
Ordering the Syrian 9th Infantry Division to take Kuneitra (Al Qunaytrah). This is the combat planning dialog, where you can fine tune assault orders for complex battles.
After Action Report (154k)
Viewing the results of the battle for Al Qunaytrah. Historically, the Israelis held on here. In this case the Syrians carry the day - at the expense of 22% casualties.
Here comes the cavalry (175k)
The Israelis were caught sleeping at the wheel, but they recovered quickly. One of the first units to react was the 17th Armored Brigade.
Break out the nukes (113k)
The Arabs threw a fairly nasty scare into the Israelis. There are reports that they actually loaded their nuclear arsenal on aircraft at one point. As the Israeli player, you have the option to request access to your nukes.
Dear Hafez, (171k)
Please accept this gift as a token of our affection.
The Damascus area would almost certainly have been a high priority target for an Israeli nuclear attack.
Back to the Valley of Tears (161k)
It's one thing to take Al Qunaytrah, another to hold it. Here the Syrians order their forces to push the Israelis back out of the town. Ignore losses - they're serious about it. At least it will get the Syrian troops out of the fallout zone from one of the Israeli nuclear attacks.
The Russians are coming (171k)
There are times when battlefield actions have political consequences. One likely consequence of Israeli use of nuclear weapons is Soviet intervention. Here the Soviet 103rd Guards Airborne Division rolls toward the front.
Things seem to be getting a little out of hand. (151k)
The action doesn't stop at the edge of the map, and once the ball starts rolling out of theater there's no telling where it will stop. It's a good idea to check the news from time to time.
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